![]() ![]() is there a point in working on something like this for Chapter 3, before it's done? I mean, what's the likelihood of a future release creating a dependency that requires rearranging the chart significantly?! I usually wait until a logical unit is done before playing. I'll take that a request, and try to get a chart done for Chapter 1 in the next few days. but I guess I can try to do a long blocks version, if there's demand for it so I thought of joining them into long blocks, spanning the layers, but I couldn't decide what to do with "the deal 1", which is required for layer 2's "sun tzu 1" and for layer 4's "the deal 2". I thought of joining multi-layered events into a single block at either the first layer or the last, but then either the lines coming in or those coming out felt forced. So I mapped out the chains, and broke them down by layer, to match the longest chain (the deal 1, sun tzu 1-3, sweet dreams 1, power play 1, fitness 2, in plain sight 1), with each layer only having arrows to the next layer, and this made that disentanglement process easier (still have a few cases where lines have to cross). ![]() However, once I mapped out the dependencies, it was a nuisance trying to disentangle them. What I had the most trouble with in the first chapter, was going back and forth across the alphabetized list of events, to try an figure out what I need to do to get to the next event of my own preference (camp Susan all the way ), so I figured if I can get it into a flow chart, I'd at least have an easier time with that. It felt like time well spent, but it's nice that it's appreciated.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |